Classes | |
class | mxgui::Display |
class | mxgui::DrawingContext |
class | mxgui::Font |
class | mxgui::basic_image_base< T > |
class | mxgui::basic_image< T > |
class | mxgui::Point |
class | mxgui::ResourceImage |
class | mxgui::TgaImage |
Defines | |
#define | ENTRY int main |
Typedefs | |
typedef unsigned short | mxgui::Color |
typedef basic_image_base < unsigned short > | mxgui::ImageBase |
typedef basic_image< unsigned short > | mxgui::Image |
Functions | |
const Color | mxgui::white (0xffff) |
White color constant. | |
const Color | mxgui::black (0x0000) |
Black color constant. | |
const Color | mxgui::darkGrey (0x4208) |
Dark grey color constant. | |
const Color | mxgui::grey (0x8410) |
Grey color constant. | |
const Color | mxgui::lightGrey (0xc618) |
Light grey color constant. | |
const Color | mxgui::red (0xf800) |
Red color constant. | |
const Color | mxgui::green (0x07e0) |
Green color constant. | |
const Color | mxgui::blue (0x001f) |
Blue color constant. | |
Variables | |
const Font | mxgui::droid11 (droid11StartChar, droid11EndChar, droid11Height, droid11DataSize, droid11IsAntialiased, droid11Width, droid11Offset, droid11Data) |
const Font | mxgui::droid21 (droid21StartChar, droid21EndChar, droid21Height, droid21DataSize, droid21IsAntialiased, droid21Width, droid21Offset, droid21Data) |
#define ENTRY int main |
Simple macro to work around the fact that under miosix the code starts at main(), while within the mxgui simulator code starts at entryPoint()
Use it like this:
ENTRY() { //Your main() code }
typedef unsigned short mxgui::Color |
Define the Color type, depending on the COLOR_DEPTH constant
typedef basic_image<unsigned short> mxgui::Image |
Define the Image class, depending on the COLOR_DEPTH constant
typedef basic_image_base<unsigned short> mxgui::ImageBase |
Define the ImageBase class, depending on the COLOR_DEPTH constant
const Font mxgui::droid11 |
Droid 11, a variable width antialiased font
const Font mxgui::droid21 |
Droid 21, a variable width antialiased font